CKZ Origins at Mac App Store analyse

App power index: 260 (based on ranks around App Stores today)
Entertainment Games Action Adventure Games Entertainment Action Adventure
Developer: Glu Games Inc
Price: 0 free
Current version: 2.0.0, last update: 7 years ago
First release : 24 Apr 2013
App size: 273.62 Mb
4.6 ( 1926 ratings )
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Estimation application downloads and cost

> 5.72k
Monthly downloads
~ $ 2.34k
Estimation App Cost


***If you are experiencing an initial loading screen hang and are currently on Mac OS Mountain Lion 10.8.2, please upgrade for free to 10.8.3 released on 14-March.***

The follow up to the successful franchise, Contract Killer: Zombies!! Step into the role of Evelyn as she tries to clear out the Savehaven Research Center from the hordes of zombies and reveal the mystery behind the outbreak.

Free-Movement Third-Person Action!
Explore numerous locations both inside and out.

High-quality 3D graphics!
Experience beautiful graphics on the latest devices

Survival Mode!
Get the highest score by protecting the civilian from waves of zombies!

Tons of missions to complete!
Save civilians, find provisions and clear escape routes to open new locations.

Kill zombies!
Use a variety of deadly guns, grenades and melee weapons!

Collect Items!
Shotguns, Machine Guns, Sniper Rifles, Grenades, Axes, Chainsaws, Health Packs and MORE!

Multiple Zombie Bosses!
Can you take them all down?

PLEASE NOTE:
- This game is free to play, but you can choose to pay real money for some extra items, which will charge your iTunes account. You can disable in-app purchasing by adjusting your device settings.
- This game is not intended for children.
- Please buy carefully.
- Advertising appears in this game.
- This game may permit users to interact with one another (e.g., chat rooms, player to player chat, messaging) depending on the availability of these features. Linking to social networking sites are not intended for persons in violation of the applicable rules of such social networking sites.
- A network connection is required to play.
- For information about how Glu collects and uses your data, please read our privacy policy at: www.Glu.com/privacy
- If you have a problem with this game, please use the game’s “Help” feature.
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Available in countries
Country Price
Canada free
China free
France free
Germany free
Italy free
Netherlands free
Portugal free
Spain free
Poland free
UK free
India free
Japan free
Poland free
Russia free
Turkey free
USA free
Ukraine free
Available for devices
MacDesktop,
C’est pas mal

J’aime bien parce que il y a des zombies mais ce que je n’aime pas c que des fois on est tout seul et la map et grande.

Piége à fric

Bon, c’est simple, il n’y aura jamais assez d’armes ou de munitions pour gagner sur les zombies. Il faut constamment acheter des armes plus puissantes pour gagner. Mais on ne peut pas en fait, car ils rajoutent constamment des zombies en plus, ce qui fait qu’on perd toujours. Jeu nul sous MAc Yosémite. le logiciel se dérobe en plein combat et on retrouve la page d’accueil du mac et quand on peut revenir au jeu, on est mort! A fuit!

Promissor, mas precisa de melhoramentos.

Olá, Glu Games. Vocês criaram um jogo muito promissor e divertido. Joguei as fases e já achei sensacional a jogabilidade, como o recurso de câmera lenta na mudança da armas (tira o desespero das kills), além da diferenciação das fases. Entretanto, penso que ele poderia passar por alguns melhoramentos e modificações. Primeiramente, penso que o jogo deveria ser pago, até porque é muito chato ter que ficar comprando coisas no jogo com dinheiro real. Por isso, cada arma poderia ter aprimoramentos, que podem ocorrer ao se acharem peças de armas ao longo do jogo. O mesmo poderia ocorrer com a roupa da personagem – conforme o jogador vai progredindo, consegue peças novas de roupa e aprimoramentos –, que poderia ficar com um visual melhor que a primeira roupa, que aliás, não é muito bonita. Acerca da jogabilidade, como eu disse, é boa. É possível se divertir bastatnte matando os diferentes zumbis – que correm (uma característica muito boa deles) e possuem diferentes tipos de resistência –, com a câmera ficando lenta quando os acerto na cabeça. Porém, há alguns aspectos da jogabilidade que me incomodam bastante. A câmera, por exemplo, tem uma mobilidade muito estranha e desconfortável (é difícil virar a personagem). A mira também é um problema: quando se tenta mirar com as pistolas, não há como saber se vou acertar ou não, com certeza”. Além disso, os disparos têm um delay bem alto, o que diminui a satisfação de quem joga. Entre outros aspectos, que penso que vocês poderiam melhorar com o tempo, são adicionar maior mobilidade à personagem, permitindo-a correr mais rápido e realizar rolamentos, por exemplo, além de melhorar o design do display e das características estéticas gerais. Por favor, invistam nesse jogo. Tenho certeza que se vocês o fizerem, muitos jogadores irão comprá-lo, até porque, a Apple Store necessita de mais e melhores jogos. Obrigado por terem criado esse jogo sensacional.

evitare

troppo difficile già ai primi livelli , la possibilità di giocare senza acquistare è ridotta all’osso , troppi dislivelli di difficolta da una missione all’altra , inoltre la modalità a schermo intero è fatta male e si rischia di aprire il dock delle applicazioni . come da titolo , non sprecate tempo.

starting over

I was on a very high level, and when I exit the game now, and open it again it starts me all the way over to the begining. No matter how much I try to reach the leavel, I was once at it keeps starting me over again. How can I save my leavel ?

Evelyn, the Glitch Hunter

These are the problems I have with this game: 5) cannot log in via Facebook. Instead, there is a blank window. Game claims to be 2 players, but it is not. 4) Gold bars are deducted without warning and for no good reason. 3) There is a terrible lack for available missions. The first difficult “Story” mission is what the idiot NPC calls “the square.” This mission is stupid hard not because of the numbers of hordes coming at you, but because the AI NPCs are so painfully stupid, they will not move out of danger, especially when the smasher is charging from a mile away. So if you cannot pass “the square” level, then you’re stuck losing gold bars in survival mode desperately trying to earn enough dollars to buy new gear, even though the game will not tell you that you are being billed for gold bars or why. Will this game eventually become unplayable? Fortunately I was able to get past “the square,” by some miracle because I cannot for the unlife of me remember how that happened. 2) Ghost zombies. a) Intangible effects. They are either too far away for the sniper rifle or too close for the shotgun, but bullets phase right through them. My aim is not off. I know when my aim is off. When my aim is spot on, you only see dust behind their bodies, but their bodies take no damage. I’m not invincible; they shouldn’t be either. b) Teleporters. They fall down out of the ceiling and appear on my radar, but they aren’t there until I turn around and then turn around again, and now they are all up in my face when they clearly weren’t there a split second ago. This is because of Ghost Zombie effect letter C: c) Invisible zombies. They come out of the ceiling, but some common game glitch happens that they do not appear on the user interface. So they are hitting me and dealing damage, but they are invisible, and I cannot know if I can shoot them anyway because of letter A: Intangible effects. d) Partial teleporters. Much more common than letter B, in fact the standard, is that the basic zombies have this idiotic range with their claws whereby I can swing an axe all day but be out of range to damage them, but if I am a mile within range of their claws, then I still take damage. My axe is longer than their hands! Let me kill them already! e) Evelyn’s broken hearing. I hear a very loud “rrorgh!” coming out of only one side of my speaker, so I desperately look around to find the zombie next to me, but I slowly realize by comparing with the radar and gaining an actual visual that that zombie is a mile away. Then a zombie falls down out of the ceiling and drops a grate on the floor right the friggin’ next to my body…. NO sound effect whatsoever! So he’s just chewing at my health, and I’m like, “wha?! How’d he get there!?" 1) The game window/mechanics. a) When I am out of ammo, the switch weapons wheel comes up, but I cannot do anything else until I remember to hit the space bar to make it go away. Yes, I know that I am out of ammo, but I cannot change weapons with the number keys until the confounding wheel goes away. I’m damaged by enemies every single time this happens. Please get rid of it. b) The single worst part of this game that makes it near unplayable from the very beginning is that Full Screen mode is not truly a full screen. Because the aiming reticle resets when Evelyn is walking, the mouse cursor invisibly moves all over the screen, and when it comes in contact with the top Menu bar for the operating system, then the menu bar drops down in front of the game window, and then Evelyn no longer responds to any commands from my keyboard or mouse. There is no way to fix this, and she just dies. She is eaten alive by basic zombies in game because I have to reset the mouse cursor before she’ll respond again. This should not be happening. Make it a true full screen and lock the mouse cursor in place. It should not be this difficult.

Correct

jeux correct mais sans plus. ont atteins trop rapidement les niveaux ou il faut sortir la CB. Graphismes honnete. cela reste un jeux correct pour un peu de détente.

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