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Description
Estimates
Search Keywords 14
| # | Term | Country | Place | Priority |
|---|---|---|---|---|
| 1 | mancala kalah free | #7 | ⭐️ | |
| 2 | mancala pro | #10 | ||
| 3 | mancala - pro | #10 | ||
| 4 | mancala free | #11 | ⭐️⭐️⭐️⭐️ | |
| 5 | mancala free hd | #11 | ||
| 6 | mancala free! | #11 | ||
| 7 | mancala kalah | #11 | ||
| 8 | mancala hd | #14 | ||
| 9 | mancala ++ hd | #14 | ||
| 10 | mancala. | #15 | ⭐️⭐️ | |
| 11 | mancala | USA | #15 | ⭐️⭐️⭐️⭐️⭐️ |
| 12 | mancala ++ | #15 | ||
| 13 | mancala game | #15 | ||
| 14 | mancala+ | #15 | ⭐️ |
Competitors
Availability
Devices
Pricing by country
| Country | Price |
|---|---|
| Canada | free |
| China | free |
| France | free |
| Germany | free |
| Italy | free |
| Netherlands | free |
| Portugal | free |
| Spain | free |
| Poland | free |
| UK | free |
| India | free |
| Japan | free |
| Korea, Republic Of | free |
| Poland | free |
| Russia | free |
| Turkey | free |
| USA | free |
| Korea, Republic Of | free |
| Ukraine | free |
Reviews
All reviews →Gut...ABER
Im Gegensatz zu anderen Mancala Spielen ist die KI hier wirklich brutal gut. Da steckt wirklich Rechenpower dahinter, was man auch an den Ladezeiten merkt wenn man auf höchster Schwierigkeitsstufe spielt, Das Problem hier ist, dass man die Spielzüge des Gegners kaum nachvollziehen kann, weil die Bohnen nicht nach und nach verteilt werden, sondern direkt alle auf einmal an ihrem Bestimmungsort landen. Eine schrittweise Verteilung muss einfach erfolgen. Des Weiteren werden die letzten Bohnen nicht verteilt, wenn einer der Kontrahenten seine Seite geleert hat. Schade. Die anderen Mancala Spiele sind viel zu einfach - dieses ist wegen der Unübersichtlichkeit kaum genießbar...
Hard is hard! :)
But animation is confusing
Mancala
I hate this game, you barely could win with the way the computer plays. And the rules are incorrect.
NA
This game makes you use your brain; I love it!
Plays well but has issues
Im not sure why its so hard for developers to create a Mancala game that is competitive but plays by standard rules. First of all there is an option to uncheck "Forced Jumps" which seems to be mislabeled as a checkers rule. In this game disabling that option toggles off numbering of stones in the trays. More irritating is the fact that the game does not give credit for stones leftover on a players side after the other side plays out. This can dramatically alter strategy and the outcome of a game. I also wish the animation would show stones dropping one tray at a time which is more natural for traditional game play and makes it easier to follow the opponents moves. Lastly there should be more color options for stones. There is no practical reason why players need to start with two different colors.