Is this your app? Claim this page to add your own description, links and contact info. It's free. →

2048 (3x3, 4x4, 5x5) AI

2048 (3x3, 4x4, 5x5) AI at Mac App Store analyse

Jinyang Tang
7,312 ratings · Power index: 100
Version 6.5
Size 141.98 Mb
Updated 2 years ago
Released 18 Jun 2020

How do you feel about this app?

Description

Classic 2048 puzzle game redefined by AI. Our 2048 is one of its own kind in the market. We leverage multiple algorithms to create an AI for the classic 2048 puzzle game. * Redefined by AI * We created an AI that takes advantage of multiple state-of-the-art algorithms, including Monte Carlo Tree Search (MCTS) [a], Expectimax [b], Iterative Deepening Depth-First Search (IDDFS) [c] and Reinforcement Learning [d]. (a) Monte Carlo Tree Search (MCTS) is a heuristic search algorithm introduced in 2006 for computer Go, and has been used in other games like chess, and of course this 2048 game. Monte Carlo Tree Search Algorithm chooses the best possible move from the current state of games tree (similar to IDDFS). (b) Expectimax search is a variation of the minimax algorithm, with addition of "chance" nodes in the search tree. This technique is commonly used in games with undeterministic behavior, such as Minesweeper (random mine location), Pacman (random ghost move) and this 2048 game (random tile spawn position and its number value). (c)Iterative Deepening depth-first search (IDDFS) is a search strategy in which a depth-limited version of DFS is run repeatedly with increasing depth limits. IDDFS is optimal like breadth-first search (BFS), but uses much less memory. This 2048 AI implementation assigns various heuristic scores (or penalties) on multiple features (e.g. empty cell count) to compute the optimal next move. (d) Reinforcement learning is the training of ML models to yield an action (or decision) in an environment in order to maximize cumulative reward. This 2048 RL implementation has no hard-coded intelligence (i.e. no heuristic score based on human understanding of the game). There is no knowledge about what makes a good move, and the AI agent "figures it out" on its own as we train the model. References: [a] https://www.aaai.org/Papers/AIIDE/2008/AIIDE08-036.pdf [b] http://www.jveness.info/publications/thesis.pdf [c] https://cse.sc.edu/~MGV/csce580sp15/gradPres/korf_IDAStar_1985.pdf [d] http://rail.eecs.berkeley.edu/deeprlcourse/static/slides/lec-8.pdf

Estimates

Monthly Downloads > 2.2k
Est. Revenue ~ $900

Availability

Devices

iPhone5s iPadAir iPadAirCellular iPadMiniRetina iPadMiniRetinaCellular iPhone6 iPhone6Plus iPadAir2 iPadAir2Cellular iPadMini3 iPadMini3Cellular iPodTouchSixthGen iPhone6s iPhone6sPlus iPadMini4 iPadMini4Cellular iPadPro iPadProCellular iPadPro97 iPadPro97Cellular iPhoneSE iPhone7 iPhone7Plus iPad611 iPad612 iPad71 iPad72 iPad73 iPad74 iPhone8 iPhone8Plus iPhoneX iPad75 iPad76 iPhoneXS iPhoneXSMax iPhoneXR iPad812 iPad834 iPad856 iPad878 iPadMini5 iPadMini5Cellular iPadAir3 iPadAir3Cellular iPodTouchSeventhGen iPhone11 iPhone11Pro iPadSeventhGen iPadSeventhGenCellular iPhone11ProMax iPhoneSESecondGen iPadProSecondGen iPadProSecondGenCellular iPadProFourthGen iPadProFourthGenCellular

Pricing by country

Country Price
Canada free
China free
France free
Germany free
Italy free
Netherlands free
Portugal free
Spain free
UK free
India free
Japan free
Korea, Republic Of free
Poland free
Russia free
Turkey free
USA free
Ukraine free