bmGlyph at Mac App Store analyse

App power index: 180 (based on ranks around App Stores today)
Developer Tools Graphics & Design
Developer: Stéphane QUERAUD
Price: 0 free
Current version: 2.3.0, last update: 1 year ago
First release : 22 Dec 2011
App size: 0 Bytes
4.0 ( 0 ratings )
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Estimation application downloads and cost

> 3.96k
Monthly downloads
~ $ 1.62k
Estimation App Cost


bmGlyph - bitmap font generator.

bmGlyph is a tool which allow you to create nice bitmap fonts and use it in your game or application. (a bitmap font generator with a font atlas). Multiple resolution export with the same project, and support most of all frameworks including SpriteKit.

Main Features:
- Shaded material, color, glossy, gradient, or even import your own texture.
- Builtin textures
- Select fonts from your system or import any font file.
- Font replacement for the missing characters
- Cast Shadow with custom color and opacity. Inner or Outer shadow.
- Stroke with desired color / gradient and width. Inner, Outer or Center stroke. Miter/Round/Bevel style.
- Miter adjustment
- Work on selected glyphs only allows you to change the color or texture of each glyph.
- Preview mode: see how it render on different screens, or import (drag&drop) your own background.
- Customizable publish settings: add as much as targets as you want (ipadhd, ipad, iphone retina ...), customize all the parameters (suffixes, scale etc...)
- AutoSize: finds the best texture size automatically.
- Export the preview text as a PNG file.
- Kerning support
- Hundreds of charset presets
- Bounding box adjustment & preview
- Fixed width
- Align on grid, and same bounding box height
- Configuration wizard
- SpriteBuilder support
- zoom in texture and preview mode
- iPhone 6 resolution support


Once published, the bitmap and the atlas font file can be used with the most famous game framework: spritekit, cocos2d, corona, sparrow, unity/ezgui... (bmfont format, xml)

Stop wasting your time designing yourself your text or creating multilangages version of the same button: start using bmGlyph !
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Available in countries
Country Price
Canada 12.99 CAD
China 68 CNY
France 9.99 EUR
Germany 9.99 EUR
Italy 9.99 EUR
Netherlands 9.99 EUR
Portugal 9.99 EUR
Spain 9.99 EUR
Poland 10.99 EUR
UK 9.99 GBP
India 999 INR
Japan 1500 JPY
Korea, Republic Of 14000 KRW
Poland 49.99 PLN
Russia 899 RUB
Turkey 399.99 TRY
USA 9.99 USD
Korea, Republic Of 10.99 USD
Ukraine 11.99 USD
Available for devices
MacDesktop,
Great app

Great tool if youre looking for a bitmap font editor. Even works with the html5 Phaser 3 engine using the Sparrow/Starling format!

Arbeitserleichterndes Tool für wenig Geld

Wer Spiele programmiert der sollte auf jeden Fall die paar Euro investieren. Neben den Effekten ist vor allem die Auto SD option klasse. Dadurch werden jeweils die Grafiken für die alten iPhone/iPod-Screens und die für Retina ausgegeben. Eine Texture pro Buchstabe einzufügen wäre selbst mit Photoshop viel zu umständlich. Dieses Tool macht das per Mausklick.

Wann kommt XML export???

Ich habe eben das Tool gekauft - funktioniert einigermaßen gut bis auf den Export. Ich benötige XML und habe den hinweis leider erst danach gelesen. Wann wird dieser Bug behoben? Solange das nicht geht ist dieses Tool nutzlos und ich hätte gern mein Geld zurück! -- UPDATE -- Nachdem der XML Export nun wieder funktioniert muss ich sagen, dass dieses Tool das macht was es in der Beschreibung verspricht. 4 von 5 Sternen gibts von mir!

Just what I needed!!! thx

The tool served everything i needed for my Cocos2d Project!! thx

Full of bugs

Immer noch extreme Fehler: 1. Publish Settings werden nicht gespeichert 2. Neues Projekt wird nicht korrekt geladen Also -> Unbrauchbar

愛用してます

基本色のグラデーション意外は別画像準備する必要があり、ちょっとめんどくさいですが愛用させて頂いてます。 このアプリ内で好きなグラデーション出来たら星6。

Ok but what about kerning?

I am exclusively using this to make fonts out of custom images handed to me by a designer... I want a narrow "," to have less air around it than a full width digit like "5" etc. It is possible to do something like that but it is hard as I have to select one character at a time, edit the xAdvance for it, then select the next one... Takes too much time! And this tool seems directed to taking an existing TTF font and creating a bitmap font out of that, more so than using existing images. For me a full blown bitmap font editor would be more useful.

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