Is this your app? Claim this page to add your own description, links and contact info. It's free. →

NenaMark3

NenaMark3 at Mac App Store analyse

Nena Innovation AB
8,784 ratings · Power index: 120
Version 1.13
Size 33.68 Mb
Updated 9 years ago
Released 05 Sep 2016

How do you feel about this app?

Screenshots

Description

Nenamark3 is a benchmark that measures the 3d performance of a system by gradually increasing the complexity of a scene until the frame rate drops below 60. Purpose Nenamark3 is run to compare different systems against each other from a 3d graphics perspective. A 3d graphics benchmark tries to show how well a system will perform in games or or apps that make use of 3d graphics. 3D Graphics Apps A 3d app, such as a game, will typically have individual settings for different tiers of devices. A lo-end system will have less features and look less amazing than a hi-end system. If hi-end settings are used on a lo-end system it will not be able to maintain its frame rate of 60 fps, causing it to drop frames and “stutter”. What a 3D benchmark should do This means that a graphics benchmark should define a set of scenes of increasing complexity and find how far a system can go while maintaining 60 fps. The common way of running static scenes and measure the fps have several problems. First, it is not relevant to run at any other frame rate than 60. It is not certain that lower fps are comparable to each other. All we can say for certain is - did it make 60 or not? Second, once 60 is reached where do you go? While it is possible to do off screen render and let the fps go as high as it can this is also irrelevant. If you have more power you would probably want more advanced features rather than more of the lesser features (perhaps you’d want a more correct lighting model rather than say more geometry). Go Slow There is a point to scaling the complexity gradually over time. Especially embedded systems have quite sophisticated clock governors that speeds up the clocks when needed, even for the GPU. These sample the load at certain intervals and adapt so it makes sense to slowly build complexity. In a game there would be a few slow frames before the system could react which would be annoying but not critical.

Estimates

Monthly Downloads > 2.64k
Est. Revenue ~ $1.08k

Availability

Devices

iPhone4 iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPadAir iPadAirCellular iPadMiniRetina iPadMiniRetinaCellular iPhone6 iPhone6Plus iPadAir2 iPadAir2Cellular iPadMini3 iPadMini3Cellular iPodTouchSixthGen iPhone6s iPhone6sPlus iPadMini4 iPadMini4Cellular iPadPro iPadProCellular iPadPro97 iPadPro97Cellular iPhoneSE iPhone7 iPhone7Plus iPad611 iPad612 iPad71 iPad72 iPad73 iPad74 iPhone8 iPhone8Plus iPhoneX iPad75 iPad76 iPhoneXS iPhoneXSMax iPhoneXR iPad812 iPad834 iPad856 iPad878 iPadMini5 iPadMini5Cellular iPadAir3 iPadAir3Cellular iPodTouchSeventhGen iPhone11 iPhone11Pro iPadSeventhGen iPadSeventhGenCellular iPhone11ProMax iPhoneSESecondGen iPadProSecondGen iPadProSecondGenCellular iPadProFourthGen iPadProFourthGenCellular

Pricing by country

Country Price
Canada free
China free
France free
Germany free
Italy free
Netherlands free
Portugal free
Spain free
Poland free
UK free
India free
Japan free
Korea, Republic Of free
Poland free
Russia free
Turkey free
USA free
Korea, Republic Of free
Ukraine free