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Pplates

Pplates at Mac App Store analyse

Gordon Lister
0 ratings · Power index: 100
Version 9.5.6
Size 0 Bytes
Updated 1 month ago
Released 03 Apr 2016

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Description

Tectonic reconstruction using deformable and tearable meshes to simulate the behaviour of the Earth's lithospheric plates. Pplates utilises SceneKit and the MacOS metal framework, with orthographic and perspective projections of the Virtual Earth representation of the planet. Perspective enables the user to fly beneath slabs to image the earthquake distribution for example. Calculations "under the hood" in the Pplates math engine now use quaternions, and the rotation of individual mesh objects is calculated, for any specific time, from a collapsed pole sequence. This reduces the overhead for the calculation, and thus enhances interactivity. However, the collapsed pole sequence must be calculated before moving back or forward through time. 3D mesh objects to be mapped to the 2D mesh window and re-associated with texture images. Pplates adopts measures to reduce the number of vertices in any scene graph, thereby considerably enhancing application performance. Nodes and edges will not be 'enhanced' unless they are selected. The PPML stores the reference state as well as the current location so it is possible to recompute areal distortion and the 2D-finite strain tensors. This is facilitated using the Orpheus panel, otherwise used to resurrect 3D models of subjected lithospheric slabs from the mantle graveyard and to return them to the planet surface. Version §8 improves 3D navigation with different options available using key strokes such as 'd' to descend or 'u' to ascend. Hit the 's' key to stop motion. Version §8.1.3 allows the import of a GPlates .ROT file. Due to inconsistencies in respect to how a Euler Pole Sequence is constructed, the .ROT file must then be conditioned to allow proper calculation of the rotation tree. To allow this a menu item has been added in the toolbox. Version §8.2.0 introduces options to smooth a mesh created externally and imported using the DXF option. This is accomplished by allowing Pplates to identify pyramidal nodes in a conditioned mesh (with the proximity lists already determined). Problem nodes can be identified interactively or programmatically. Identified nodes are then able to be 'relaxed' until the apical angle is within a specified tolerance.

Estimates

Monthly Downloads > 2.2k
Est. Revenue ~ $900

Availability

Devices

MacDesktop

Pricing by country

Country Price
Canada 59.99 CAD
China 298 CNY
France 49.99 EUR
Germany 49.99 EUR
Italy 49.99 EUR
Netherlands 49.99 EUR
Portugal 49.99 EUR
Spain 49.99 EUR
Poland 449.99 EUR
UK 44.99 GBP
India 4999 INR
Japan 7000 JPY
Korea, Republic Of 77000 KRW
Poland 199.99 PLN
Russia 3990 RUB
Turkey 2499.99 TRY
USA 44.99 USD
Korea, Republic Of 439.99 USD
Ukraine 49.99 USD

Version History

Latest: 9.5.6

Version §9.5 uses a more tolerant method to compute the rotation tree, allowing incomplete Euler Pole sequences as long as they are consistent up until a time that is equal to or past the deep time limit set on launch. Version §9.5.6 improves autoload capabilities, in particular sensing when a Map Image Data Object (or a MIDO) is not available. If a MIDO is available, the associated NSImage is explicitly associated with the texture capability of a particular 3D mesh object.
v9.4.10 1 month ago