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Quatro!

Quatro! at Mac App Store analyse

Vincent Roest
6,496 ratings · Power index: 110
Version 1.0
Size 87.99 Mb
Updated 7 years ago
Released 14 Aug 2015

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Description

A new puzzle revolution for iPod touch, iPhone and iPad. Quatro! is a more modern adaptation of the wildly popular board game Quarto, invented by Swiss mathematician Blaise Müller. The aim of the game is to get four pieces in a row that all have at least one property in common. In this case, one reaches a Quatro. And of course, you should get a Quatro on that board before your opponent does. This may seem simple, but once you dive into the wonderful world of Quatro, you will find that timing is crucial, attention is critical and strategy is key. Play against an immensely smart computer (that is also adjustable to dummy-level,) against a friend on the same device or against your friends elsewhere via Game Center, and become a Quatro-master. Awesome math facts about the game: - For the first move (i.e. picking the initial piece) there are 16 possibilities. In the next move this piece can be put on 16 places and one of the remaining 15 pieces can be chosen. An upper limit for the total search space is thus 16. (16.15).(15.14). … . (2.1).1 = (16!)2 = 4.4e26 (this number has a lot of zeros!). A complete check of the board would take a 500 MHz computer 280 billion years. - The number of distinct Quatro’s in classic mode (only in rows and columns and the main diagonals) is 414298141056 winning Quatro’s, whereas the extreme mode (classic mode + winning positions in squares) holds approximately 18596841216 winning board configurations. - If both players play optimally, the game will eventually end up in a draw, but I dare say that such a optimal state will never be reached. Just because of the mathematics. PS: These calculations probably need some sort of check, please contact me if you should find different outcomes! What I am currently doing to improve gameplay in future versions: - Multiple themes (Space theme, Sushi theme and more) - A play-reward system. - Crazy game variations such as 5x5 boards! I would love to hear from you, users, what might be improved or what suggestions you might have to increase the Quatro-experience! Design by SOS Design Studio Hilversum. Developed by Vincent Roest.

Estimates

Monthly Downloads > 2.42k
Est. Revenue ~ $990

Availability

Devices

iPhone4 iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPadAir iPadAirCellular iPadMiniRetina iPadMiniRetinaCellular iPhone6 iPhone6Plus iPadAir2 iPadAir2Cellular iPadMini3 iPadMini3Cellular iPodTouchSixthGen iPhone6s iPhone6sPlus iPadMini4 iPadMini4Cellular iPadPro iPadProCellular iPadPro97 iPadPro97Cellular iPhoneSE iPhone7 iPhone7Plus iPad611 iPad612 iPad71 iPad72 iPad73 iPad74 iPhone8 iPhone8Plus iPhoneX iPad75 iPad76 iPhoneXS iPhoneXSMax iPhoneXR iPad812 iPad834 iPad856 iPad878 iPadMini5 iPadMini5Cellular iPadAir3 iPadAir3Cellular iPodTouchSeventhGen iPhone11 iPhone11Pro iPadSeventhGen iPadSeventhGenCellular iPhone11ProMax iPhoneSESecondGen iPadProSecondGen iPadProSecondGenCellular iPadProFourthGen iPadProFourthGenCellular

Pricing by country

Country Price
Canada 0.99 CAD
China 6 CNY
France 0.99 EUR
Germany 0.99 EUR
Italy 0.99 EUR
Netherlands 0.99 EUR
Portugal 0.99 EUR
Spain 0.99 EUR
Poland 1.09 EUR
UK 0.99 GBP
India 99 INR
Japan 150 JPY
Korea, Republic Of 1100 KRW
Poland 4.99 PLN
Russia 99 RUB
Turkey 39.99 TRY
USA 0.99 USD
Korea, Republic Of 1.09 USD
Ukraine 0.99 USD