Estimation application downloads and cost
Description
The Singapore Management University Board Game- Grade Inflation (or GIGAME for short) is an electronic roll-and-move style board game where players roam through a virtual SMU, answering questions and having encounters depending on where they land.
Players start the game in a “safe zone” where there is a locked chest, with an equivalent of a C+ grade (6700 points). Players attempt to maneuver their way around the board, answering questions and collecting points.
Each correct answer yields points so that the player may enhance his grade.
Upon reaching a B grade (7000 points), bridges will open allowing access to the outer area of the board. Here, the player will encounter slightly more challenging questions in an attempt to obtain the 4 keys to unlock the chest and end the game!
In the quest for a higher score, players will be able to obtain special cards with powers to increase their movements, eliminate wrong answers and more!
But beware, Professors will roam the board challenging players with even more advanced questions!
Learning Objectives
· Knowledge into practice: the game encourages the players to apply their knowledge acquired from the class and readings by immersing them in a game setting
· Resource Management: other than a final score, the game makes use of the timer and items. Players would have to carefully manage these resources in order to gain a higher score.
· Self-Reflection & Competition: The feedback after the game allows the players to reflect on their own performance. The leaderboards also give a competitive edge to the game.
Game Features
· Learn as you play
· Wide variety of topics (topic content editable via a web-based Content Management System accessible by faculty of Singapore Management University)
· Challenge one another through Leaderboards
· In-class multiplayer mode via the Classroom Game (accessible only via the Web-based game)
Read more
Players start the game in a “safe zone” where there is a locked chest, with an equivalent of a C+ grade (6700 points). Players attempt to maneuver their way around the board, answering questions and collecting points.
Each correct answer yields points so that the player may enhance his grade.
Upon reaching a B grade (7000 points), bridges will open allowing access to the outer area of the board. Here, the player will encounter slightly more challenging questions in an attempt to obtain the 4 keys to unlock the chest and end the game!
In the quest for a higher score, players will be able to obtain special cards with powers to increase their movements, eliminate wrong answers and more!
But beware, Professors will roam the board challenging players with even more advanced questions!
Learning Objectives
· Knowledge into practice: the game encourages the players to apply their knowledge acquired from the class and readings by immersing them in a game setting
· Resource Management: other than a final score, the game makes use of the timer and items. Players would have to carefully manage these resources in order to gain a higher score.
· Self-Reflection & Competition: The feedback after the game allows the players to reflect on their own performance. The leaderboards also give a competitive edge to the game.
Game Features
· Learn as you play
· Wide variety of topics (topic content editable via a web-based Content Management System accessible by faculty of Singapore Management University)
· Challenge one another through Leaderboards
· In-class multiplayer mode via the Classroom Game (accessible only via the Web-based game)
Application availability
Available in countries
Country | Price |
---|---|
Canada | free |
China | free |
France | free |
Germany | free |
Italy | free |
Netherlands | free |
Portugal | free |
Spain | free |
Poland | free |
UK | free |
India | free |
Japan | free |
Poland | free |
Russia | free |
Turkey | free |
USA | free |
Korea, Republic Of | free |
Ukraine | free |