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Balıkçı Eskimo

Balıkçı Eskimo at Mac App Store analyse

Gemini Bilisim Inc.
1,968 ratings · Power index: 260
Version 1.0.4
Size 125.32 Mb
Updated 8 years ago
Released 02 Feb 2017

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Description

Children having fun while learning makes us happy! Mathematical skills are vital and necessary not only for a child’s school success but also for various other areas in their life and future. Sadly, it’s a fact that nowadays mathematics is the lesson children fail the most. Besides, the cognitive capacity and the attention ability of a child is a determinant in their school success. As a child’s ability to concentrate on a stimulus and overlook other stimulants develops, their academic success increases as well. Learning, for the children of nowadays, is more appealing with gamified digital education materials. Fisher Eskimo enables children to connect with the numbers differently and to practice while entertaining. What are the achievements? • They recognize the numbers • They practice comparing and ordering numbers, starting with 3 options until 6, through levels that get more difficult. Fisher Eskimo is a game that improves Visual Sequencing within the scope of Visual Perception exercises. • They learn how to order jumbled numbers. • They learn judging, reasoning and ordering numbers as well as developing an arithmetic sequence logic in a fun and amusing way while doing the exercises presented in the game. How do special children benefit from the game? Fisher Eskimo, which is a game designed considering the needs of the children coping with Dyslexia (Reading/Special learning disability) and Dyscalculia (Mathematical learning difficulty), is developed in an entertaining way using Dyslexia typeface and taking into consideration the educational treatment principles so to improve learning and attention skills. Generally, Attention Deficit is along with these disorders. Therefore, it’ll help children with attention deficit and learning disabilities. Gemini Information Technologies Inc., along with the project ‘Active Books’, have been aiming to enable children practice and reinforce what they learn at school and make it permanent, with gamified applications that’s been developed since 2012.

Estimates

Monthly Downloads > 5.72k
Est. Revenue ~ $2.34k

Availability

Devices

iPhone3GS iPhone4 iPodTouchFourthGen iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPadAir iPadAirCellular iPadMiniRetina iPadMiniRetinaCellular iPhone6 iPhone6Plus iPadAir2 iPadAir2Cellular iPadMini3 iPadMini3Cellular iPodTouchSixthGen iPhone6s iPhone6sPlus iPadMini4 iPadMini4Cellular iPadPro iPadProCellular iPadPro97 iPadPro97Cellular iPhoneSE iPhone7 iPhone7Plus iPad611 iPad612 iPad71 iPad72 iPad73 iPad74 iPhone8 iPhone8Plus iPhoneX

Pricing by country

Country Price
Canada free
China free
France free
Germany free
Italy free
Netherlands free
Portugal free
Spain free
Poland free
UK free
India free
Japan free
Korea, Republic Of free
Poland free
Russia free
Turkey free
USA free
Korea, Republic Of free
Ukraine free