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Crazy Word Monsters

Crazy Word Monsters at Mac App Store analyse

Gemini Bilisim Inc.
1,888 ratings · Power index: 120
Version 1.0.2
Size 101.72 Mb
Updated 5 years ago
Released 21 Mar 2017

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Description

It is far more attractive and easy to learn with gamified digital learning materials for today’s children. Crazy Word Monsters enable children to bond with letters and words in a different way providing an entertaining drill and practice experience. Children’s cognitive capacity and attention skills are major factors that determine success at school. Academic success increases for children that can focus and maintain attention to a stimulant and improve to ignore other stimulants. Crazy Word Monsters is a game that improves Visual Discrimination and Visual Sequencing within the scope of Visual Perception Activities Visual Discrimination Activities (Categories 1 and 2 in the game) Objectives are; • To focus on a specific letter and find the missing letter among letters and • To improve visual perception, attention span and maintain focus. Visual Sequencing Activities (Categories 3 and 4) Objectives are; • To order jumbled letters so to obtain a meaningful word and • Improve judging, reasoning and sequencing skills. What are the achievements? • Children learn words with pictures and expand vocabulary, • Learn the correct spelling of words. How do special children benefit from the game? Crazy Word Monsters, which is a game designed considering the needs of the children coping with Dyslexia (Reading/Special learning disability) is developed in an entertaining way using Dyslexia typeface. Dyslexia causes difficulty with reading, spelling and writing. This disability is independent of IQ. Generally, Attention Deficit Disorder is along with Dyslexia. Therefore, it’ll help children with attention deficit and learning disabilities. Our game is developed in an entertaining way, taking into consideration the educational treatment principles so to improve learning and attention skills. Gemini Information Technologies Inc., along with the project ‘Aktif Kitaplar’ (Active Books), have been aiming to enable children practice and reinforce what they learn at school and make it permanent with gamified applications that’s been developed since 2012.

Estimates

Monthly Downloads > 2.64k
Est. Revenue ~ $1.08k

Availability

Devices

iPhone3GS iPhone4 iPodTouchFourthGen iPad2Wifi iPad23G iPhone4S iPadThirdGen iPadThirdGen4G iPhone5 iPodTouchFifthGen iPadFourthGen iPadFourthGen4G iPadMini iPadMini4G iPhone5c iPhone5s iPadAir iPadAirCellular iPadMiniRetina iPadMiniRetinaCellular iPhone6 iPhone6Plus iPadAir2 iPadAir2Cellular iPadMini3 iPadMini3Cellular iPodTouchSixthGen iPhone6s iPhone6sPlus iPadMini4 iPadMini4Cellular iPadPro iPadProCellular iPadPro97 iPadPro97Cellular iPhoneSE iPhone7 iPhone7Plus iPad611 iPad612 iPad71 iPad72 iPad73 iPad74 iPhone8 iPhone8Plus iPhoneX

Pricing by country

Country Price
Canada free
China free
France free
Germany free
Italy free
Netherlands free
Portugal free
Spain free
Poland free
UK free
India free
Japan free
Korea, Republic Of free
Poland free
Russia free
Turkey free
USA free
Korea, Republic Of free
Ukraine free